The Python Game Book

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en:part2:pygame:step008

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en:part2:pygame:step008 [2011/06/23 20:03]
horst
en:part2:pygame:step008 [2011/11/04 06:43]
imapiekindaguy
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 {{ :en:part2:spritesheet008.jpg?300|}} {{ :en:part2:spritesheet008.jpg?300|}}
-Instead of painting all the single pictures of an animation cycle myself I prefer to use ready-made sprite sheets.+Instead of painting all the single pictures of an animation cycle myselfI prefer to use ready-made sprite sheets.
  
-In the data folder, you will find a spritesheet((a graphic file with lots of sprites)) from Ari Feldmann Spritelib ( http://www.flyingyogi.com ) showing several pictures of an animal. If you use Ari's sprite's, make sure to include his [[:en:resources:glossary:s:spritelib_license|license information]] in your program.+In the data folder, you will find a spritesheet((a graphic file with lots of sprites)) from Ari Feldmann'Spritelib ( http://www.flyingyogi.com ) showing several pictures of an animal. If you use Ari's sprite's, make sure to include his [[:en:resources:glossary:s:spritelib_license|license information]] in your program.
  
 With the help of pygame's subsurface command, I will show you how to extract single images from the sprite sheet and use them. With the help of pygame's subsurface command, I will show you how to extract single images from the sprite sheet and use them.