The Python Game Book
About this Book
The Python Game Book aims to provide interested students and teachers a broad range of material to teach themselves how to write computer games using the language Python and other free Open Source tools.
The book comes in 2 different variants:
- The free online version (you are looking at it)
- The non-free deluxe paper version (planned)
The wiki book is organized into major tutorials and additional special pages like resources, glossary and help. Everyone can collaborate and improve upon this book (free registration with valid email address necessary):
- Write: Create new pages or edit existing pages.
- Translate: All pages can be translated from English into other languages. If you need additional languages, please contact Horst JENS.
- Comment: With Disqus most pages can be directly commented, comments can also subscribed by email. (Registering at disqus.com by using OpenLogin, Twitter, Facebook etc. necessary)
Where to start reading
Using the Navigation menu (under Tux the penguin at the right side), you can browse for an interesting chapter and start reading there. Unlike a physical book, there is no fixed order of pages. Some parts of the wiki however, like the pygame part or the goblins-tutorial, are structured into ordered “steps” with ascending numbers. As soon as entry pages ideally suited for beginners are written you will find them listed here. Until then, explore at your own leisure.
List of tutorials in this wiki
Click on the left item in this list to go to the wiki start paid of each tutorial:
|Python Goblins Tutorial||tutorial|